![]() ![]() Seems like this game really wants you to use the deflect system or bust which I feel like Sekiro definitely did better in terms of letting you space out a boss until you could figure out a pattern and making you feel like you had other options. Also dodging feels useless in this game 99% of the time cus bosses have damn near full stage aoe attacks and even the ones that aren't massive range auto track to you whether you are dodging or not. The parry and dodge are mapped to the same button in this game so if you panic mash the parry you will go into the long ass dodge animation and will get hit 99% of the time. ![]() I think one big thing that separates this from Sekiro is that you cant just mash the parry button like you could in Sekiro. During the Battle of Hulaoguan Pass at the start of part four, players come face to face with Lu Bu, a mounted soldier whose agility, power, and fire magic make a fearsome combination. Despite remaining in human form throughout the fight, Zhuge Liang is skilled with his sword and employs a variety of attacks. He can be encountered in The Crouching Dragon Roars mission. As for the second phase I reccomend not holding a direction when you parry cus it makes it way harder to hit other than that try your best to time it well and dont mash. Wo Long: Fallen Dynasty is certainly tough, as the difficult two-phase first boss shows, but Zhang Liang may not be the hardest fight in the game. Blindfolded Boy Zhuge Liang is the second-to-last boss in Wo Long: Fallen Dynasty. Also the Y martial art on the spear literally stun locks him every time. ♥♥♥♥ is 10 times easier than using the sword tbh.
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